AI Insights · Timothy · July 2023
Top 5 Hybridcasual Games in South America Q2 2023
Discover the performance of the top 5 hybridcasual games on a unified platform in South America during Q2 2023, including trends in downloads, revenue, and active users.
In the second quarter of 2023, the hybridcasual gaming market in South America witnessed significant activity. Here's a closer look at the performance of the top 5 hybridcasual games on a unified platform, based on data from Sensor Tower.
Stumble Guys from Scopely, Inc. saw fluctuating trends in both revenue and downloads. Weekly revenue peaked at around $175K at the end of March, then declined to about $118K by mid-June, before ending the quarter with $144K. Downloads showed a similar pattern, starting at approximately 478K in late March, dipping to 327K in mid-June, and rising again to 468K by the end of the quarter. The game maintained a robust user base, with active users ranging from 2.7M to 2.2M throughout the quarter.
Rush Royale: Tower Defense TD by MY.GAMES B.V. experienced relatively steady performance. Weekly revenue showed minor fluctuations, with a notable peak at $65K in mid-May. Downloads remained consistent, averaging around 70K to 87K per week, while active users grew from 302K at the end of March to 365K by the end of June.
Triple Match 3D from Boombox Games LTD displayed a stable revenue trend, hovering around $41K to $47K weekly. Downloads, however, saw a decline from 14.7K in late March to just over 5K by the end of June. Active users remained relatively steady, maintaining a range of 30K to 38K throughout the quarter.
Sniper 3D: Gun Shooting Games by Wildlife Studios had a noteworthy performance, particularly in downloads and active users. Weekly downloads peaked at 252K in late May and remained strong with around 177K by the end of June. Revenue saw a slight dip from $21K mid-May to $15K by the end of June. Active users were robust, ranging from 886K to over 1M throughout the quarter.
Happy Hospital™: ASMR Game by DragonPlus showed impressive growth. Weekly revenue increased from about $6.6K in late March to $22K in mid-May. Downloads surged from 33K at the end of March to a peak of 392K in mid-May, before stabilizing at 186K by the end of June. The game also saw a substantial rise in active users, starting at 88K in late March and reaching 584K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.